
Gustav Mannfred
Summer of Mumuit
144
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Posted - 2016.10.05 09:18:03 -
[1] - Quote
Generally, these changes are nice, but there are some problems in my opinion:
1. With that amount of yield, a few guys multiboxing rorqs can easily clean belts in no time, 18000m3 per minute is more than 10 times more than an exumer(hulk has about 1600m3 per minute). Is there any reason to bring some mining berges?
2. With 10ly jumprange and its insane drone dps bonus this ship becomes the #1 choise for hotdroping and pvp. It is also like the old carriers, with its 15 effective heavy drones it has the same amount as carriers were able to launch before citadel. This also makes it again possibile to run havens and sanctums afk and get about 40 mil per tick or so.
3. With its bonuses to RR, this ship is just like a FAX with a lot more DPS. The Industrial core boosts remote reps AND DPS. FAX triage module set drone dps to 0 when activated.
solutions:
1 and 2: Give the Rorqual a fighter bay and fighters, it gets 4 launch tubes, 3 for light fighters, one for heavy fighters, one for support fighters and 3 for the harvest drones. Remove the dps bonus from the industrial core and replace the drone damage bonus to a 10% bonus to fighter damage and hitpoints per level. With that, the Rorq should be able to deal about 40% of the damage a supercarrier can do, but with much less application against small targets and if you want to rat in it, you need to be on keyboard. Also this solves the problem of afk beltcleaning as you need to manually activate the mining lasers of the drones and also manually unload cargo of every single flight. (one flight of harvest drones has 9 drones, just as a light fighter squadrom). This makes it hard to farm afk or multibox a lot of ships. With the ability to launch fighters, the rorqual also should be able to fit fighter support units. And its jumprange should stay as it is now.
3. remove 2 hi slots and add them to low slots, which makes it less effective as a RR ship and the industrial core should set fighter missile dps to 0 and drastically reduce applications of their primary weapons. So they are still effective against npc's, but the ship will then not be able to benefit from RR bonuses and beeing able to do a lot of dps.
what do you think CCP?
otherwhise this ship just kills the market as T1 ships become insanely cheap and those mining in less effective ships will most likely stop that.
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
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